Why Gamers Need a Kick-Ass RPS Console Game


RPS PS2Visitors of Worth1000.com will no doubt have noticed the recent Rock Paper Scissors 2006 for PS2 entry (pictured left) that was featured as part of the Beta Busts 6: Video games  that we won't likely see contest. As funny as this entry was (and other's like Harp Hero or Jessica Simpson's Ultimate Brain Challenge), not only was this worldrps.com inspired title one of the top rated entries,  it does raise a rather interesting question: Could an RPS-focused video game provide an enjoyable gaming experience for the hard-core gamer? And who better than to provide perspective on this issue than none other than the World Rock Paper Scissors Society?

Likely, the average gamers gut reaction to this would an empathic and categorical, "What are you smok'in? How could a Rock Paper Scissors video game keep any gamers interest for more than 2 minutes and besides what would a digital version offer over and above my good old analog fists anyway?.

It's already there, you just don't know it

Now, before we answer those questions, let's make an important sidestep to point out that RPS already does captivate the fickle hands and minds of even the most hardcore gamer. How? As many of you are already aware, RPS is a fundamental programming concept in the building of combat systems for…(READ MORE)  

RPS PS2

Visitors of Worth1000.com will no doubt have noticed the recent Rock Paper Scissors 2006 for PS2 entry (pictured left) that was featured as part of the Beta Busts 6: Video games  that we won't likely see contest. As funny as this entry was (and other's like Harp Hero or Jessica Simpson's Ultimate Brain Challenge), not only was this worldrps.com inspired title one of the top rated entries,  it does raise a rather interesting question: Could an RPS-focused video game provide an enjoyable gaming experience for the hard-core gamer? And who better than to provide perspective on this issue than none other than the World Rock Paper Scissors Society?

Likely, the average gamers gut reaction to this would an empathic and categorical, "What are you smok'in? How could a Rock Paper Scissors video game keep any gamers interest for more than 2 minutes and besides what would a digital version offer over and above my good old analog fists anyway?.

It's already there, you just don't know it

Now, before we answer those questions, let's make an important sidestep to point out that RPS already does captivate the fickle hands and minds of even the most hardcore gamer. How? As many of you are already aware, RPS is a fundamental programming concept in the building of combat systems for video games. As in Rock= Punch , Scissors = Kick, and Paper = Block. So whether you know it or not, when you play your favourite fighting game like Virtua Fighter 4 or MMG (massively multi-player game) like World off Warcraft you are already engaging in RPS. It is just that it is in the background and in a much larger matrix.

A means to an end

So now that you know that RPS is already in the background of your favourite video game, we can get back to the question of can it be brought to the forefront? Not to imply that RPS cannot be enjoyed in its own right , but think of how RPS is currently most often used as a means to an end, rather than an end in itself. What we mean by this is that the primary function of RPS is as a mechanism in offline games and sports to determine sides or who gets to go first. From this perspective, an RPS video game would not need to be played beyond 3 minutes, because the point and purpose of it would be to enabler gamers to help resolve those ever important disputes like:

– Who gets to decide which game is played.

– Who gets first go at a one-player game

Finish Him!

Since the programing would be dead easy, the developers could spend all their creative energies instead developing a large number intense finishing moves  as the eye-candy when a player wins the final match. This would be critical to the gaming experience as there would always a different visually-stimulating and humiliating experiences for the losing player to endure on screen to the glowing enjoyment of the winning player. What gamer does not enjoying punk'in his best friend? These moves would need to be the most outrageous ever seen on any video game anywhere, so much so that players might want to play again simply to see another one.

Low-priced Branded Entertainment

Video Game advertising is rampant and recently Burger King  has proved that there is a market for low prices games and there is value to a brand to engage their audience in such an experience. And that is how such a game needs to be positioned. If the game was priced similar to how the Burger King games were (under $5) this would remove a barrier to purchase.

The End Game 

So, in summary, if one was going to create a kick-ass console game for RPS, they would need to  keep the following in mind:

– Rather than the game having limited use, think of it as having a targeted purpose as a 'means to an end' rather a game to be played for hours on end.

– Have the programmers spend all creative energy on creating the most outrageous finishing moves ever to every hit a video screen.

– Price the game at a very low price point so there no barrier to purchase.

– Find the right brand to get involved  as a branded-entertainment project from the start and make them an organic and integral part of the game experience.

Posted in RPS News and Notes